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The rack 2 furry science
The rack 2 furry science









I want humans, and I'm gonna give it a shot, but if I can't make them look good, I won't add them. With that said, people are very welcome to modify the game on their own as long as their modified versions are always clearly labeled as mods. If I could just flip a switch that turned modding support on, I would do it, but it's not that easy. This isn't because I'm against modding, it's just more work than I'm capable of doing. There will not be any sort of official modding/scripting API. You'll be able to bring in a lot of custom assets, like character mesh pieces, textures, music, CO, lab decorations, and possibly toys. I've got the Rift kinda working, and I plan to get my hands on a Vive.Ī little.

the rack 2 furry science

Finished, polished game around the end of 2017. Rough guess: basic public playable builds around the end of 2016. These dates are extremely subject to change, and may be delayed dramatically.

the rack 2 furry science

I will set one up once I'm actively focusing on bugfixing. I do not have a public bug tracker, for now. You will find bugs, and I probably know about them.

the rack 2 furry science

This early in the development process, bugs are going to come and go like crazy. Once it's publicly available, I will post links here on FA, and at įor now, there are no public builds, but I release development builds to people who support me at Patrons will always be a few months ahead of everyone else, but it will all be free to play.











The rack 2 furry science